![]() +x% - +6% Defense Critical Chance for each unique Defense nearby. +1.06% - +10% Defense Critical Damage for each unique Defense nearby. +4.99% - +35% Damage to Crowd Controlled Enemies. (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage) (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)Ĭhaos enemies explode when killed dealing around 18,018 - 1,000,000 area damage, depending on enemy type. Warboars explode when killed dealing around 36,036 - 2,000,001 area damage, depending on enemy type. +5.17% - +60% Damage to Skeleton Enemies. +110 - +6105 damage to Triple Projectile Weapons.ĭeal Area Damage equal to 78% - 500% damage taken in the past 10 seconds. ![]() 1.04% to -25% duration of negative status effects. Take 5.41% - 50% less damage from flying enemies +x% - +2.5% crit chance for y seconds after swapping in. +140 - +7770 Hero damage for y seconds after swapping in. +140 - +7770 Ability Power for y seconds after swapping in. +110 - +6105 damage to Single Projectile Weapons. +110 - +6105 damage to Quintuple Projectile Weapons. +20 - +1500 Hero Damage each time you do not Critical Hit. +20 - +1500 Ability Power each time you do not Critical Hit. Gain up to +140 - +7770 Hero Damage based on the amount of missing Ability Resource. Gain up to +140 - +7770 Ability Power based on the amount of missing Ability Resource. ![]() +60 - +3300 Hero Armor when under 20% Health. +140 - +7770 Ability Power when at 90%+ Health. ![]()
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